Learning Library¶
Every game-dev and QA workbook in one place. Use the tabs above to switch tracks, the sidebar to move within a track, and the ‹ Previous / Next › buttons at the foot of each page to read straight through. Built to open from disk — no server required.
Godot · GDScript¶
A four-book ladder, from never-coded to shipping a game (Godot 4.6).
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Programming from Zero
Programming concepts from scratch in GDScript — values, types, decisions, loops, functions, objects. Start here if you have never written code.
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Foundations · GDScript & 2D
The GDScript language and the Godot 2D engine, for an experienced programmer new to Godot. Prerequisite for the game books.
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Emberdelve · ARPG
Build the core loop of a top-down action RPG: move, fight, loot, equip, persist. Eight modules.
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Blood Knight Grove · Idle
Build a complete idle game: tick income, upgrades, buildings, prestige, offline earnings, big-number UX. Eight modules.
Unreal Engine¶
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Gauntlet QA Workbook
Author, run, and own Gauntlet automation tests — for QA practitioners. Six modules, 21 lessons, exercise-heavy, with a capstone.
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Study Guides
Interactive, self-paced Unreal learning paths with checkable progress: a Basic→Advanced study guide and a low-fantasy RPG dev guide.