Skip to content

Learning Library

Every game-dev and QA workbook in one place. Use the tabs above to switch tracks, the sidebar to move within a track, and the ‹ Previous / Next › buttons at the foot of each page to read straight through. Built to open from disk — no server required.

Godot · GDScript

A four-book ladder, from never-coded to shipping a game (Godot 4.6).

  • Programming from Zero


    Programming concepts from scratch in GDScript — values, types, decisions, loops, functions, objects. Start here if you have never written code.

    Open

  • Foundations · GDScript & 2D


    The GDScript language and the Godot 2D engine, for an experienced programmer new to Godot. Prerequisite for the game books.

    Open

  • Emberdelve · ARPG


    Build the core loop of a top-down action RPG: move, fight, loot, equip, persist. Eight modules.

    Open

  • Blood Knight Grove · Idle


    Build a complete idle game: tick income, upgrades, buildings, prestige, offline earnings, big-number UX. Eight modules.

    Open

Unreal Engine

  • Gauntlet QA Workbook


    Author, run, and own Gauntlet automation tests — for QA practitioners. Six modules, 21 lessons, exercise-heavy, with a capstone.

    Open

  • Study Guides


    Interactive, self-paced Unreal learning paths with checkable progress: a Basic→Advanced study guide and a low-fantasy RPG dev guide.

    Open